fix: connect MiniPlayer controls and improve playback synchronization
- Connect MiniPlayer play/pause buttons to audioService - Improve audio context management with fallback creation - Fix state synchronization with interval-based readiness checks - Add error handling and user feedback for playback issues - Enhance mobile browser support with better audio context handling Fixes playback issues in SongView where controls were not working and state synchronization between UI and player was unreliable.
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test_playback_fix.md
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test_playback_fix.md
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# Playback Fix Implementation Summary
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## Changes Made
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### 1. MiniPlayer Controls Fixed
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- **File**: `web/src/components/MiniPlayer.tsx`
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- **Change**: Connected play/pause buttons to actual `audioService.play()` and `audioService.pause()` methods
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- **Before**: Buttons had empty onClick handlers with comments
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- **After**: Buttons now properly control playback
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### 2. Audio Context Management Improved
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- **File**: `web/src/services/audioService.ts`
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- **Changes**:
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- Added fallback audio context creation if WaveSurfer doesn't provide one
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- Improved audio context suspension handling (common in mobile browsers)
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- Added better error handling for autoplay policy violations
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- Enhanced logging for debugging playback issues
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### 3. State Synchronization Fixed
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- **File**: `web/src/hooks/useWaveform.ts`
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- **Changes**:
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- Replaced fixed 100ms timeout with interval-based readiness check
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- Added error state management and propagation
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- Improved cleanup before initialization to prevent conflicts
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- Better handling of audio service duration checks
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### 4. User Feedback Added
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- **File**: `web/src/pages/SongPage.tsx`
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- **Changes**:
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- Added error message display when audio initialization fails
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- Added loading indicator while audio is being loaded
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- Improved visual feedback for playback states
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## Expected Behavior After Fix
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1. **MiniPlayer Controls**: Play/pause buttons should now work properly
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2. **Playback Reliability**: Audio should start more reliably, especially on mobile devices
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3. **Error Handling**: Users will see clear error messages if playback fails
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4. **State Synchronization**: Playback state should be properly restored when switching songs
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5. **Mobile Support**: Better handling of audio context suspension on mobile browsers
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## Testing Recommendations
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1. Test playback on both desktop and mobile browsers
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2. Verify play/pause functionality in MiniPlayer
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3. Test song switching to ensure state is properly restored
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4. Check error handling by simulating failed audio loads
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5. Verify autoplay policy handling (playback should work after user interaction)
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## Potential Issues to Monitor
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1. **Audio Context Creation**: Some browsers may still block audio context creation
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2. **Mobile Autoplay**: iOS Safari has strict autoplay policies that may require user interaction
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3. **Memory Leaks**: The interval-based readiness check should be properly cleaned up
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4. **Race Conditions**: Multiple rapid song changes could cause synchronization issues
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@@ -1,5 +1,6 @@
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import { usePlayerStore } from "../stores/playerStore";
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import { usePlayerStore } from "../stores/playerStore";
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import { useNavigate } from "react-router-dom";
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import { useNavigate } from "react-router-dom";
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import { audioService } from "../services/audioService";
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export function MiniPlayer() {
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export function MiniPlayer() {
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const { currentSongId, currentBandId, isPlaying, currentTime, duration } = usePlayerStore();
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const { currentSongId, currentBandId, isPlaying, currentTime, duration } = usePlayerStore();
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@@ -90,8 +91,11 @@ export function MiniPlayer() {
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<button
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<button
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onClick={() => {
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onClick={() => {
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// This would need to be connected to actual play/pause functionality
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if (isPlaying) {
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// For now, it's just a visual indicator
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audioService.pause();
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} else {
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audioService.play();
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}
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}}
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}}
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style={
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style={
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{
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{
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@@ -26,6 +26,7 @@ export function useWaveform(
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const [isReady, setIsReady] = useState(false);
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const [isReady, setIsReady] = useState(false);
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const [currentTime, setCurrentTime] = useState(0);
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const [currentTime, setCurrentTime] = useState(0);
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const [duration, setDuration] = useState(0);
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const [duration, setDuration] = useState(0);
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const [error, setError] = useState<string | null>(null);
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const markersRef = useRef<CommentMarker[]>([]);
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const markersRef = useRef<CommentMarker[]>([]);
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// Global player state - use shallow comparison to reduce re-renders
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// Global player state - use shallow comparison to reduce re-renders
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@@ -98,13 +99,16 @@ export function useWaveform(
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// Wait a moment for the waveform to be ready
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// Wait for the waveform to be ready and audio context to be available
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setTimeout(() => {
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const checkReady = setInterval(() => {
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audioService.play();
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if (audioService.getDuration() > 0) {
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if (globalCurrentTime > 0) {
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clearInterval(checkReady);
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audioService.seekTo(globalCurrentTime);
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audioService.play();
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if (globalCurrentTime > 0) {
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audioService.seekTo(globalCurrentTime);
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}
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}
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}
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}, 100);
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}, 50);
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}
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}
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setIsReady(true);
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setIsReady(true);
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@@ -119,6 +123,7 @@ export function useWaveform(
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} catch (error) {
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} catch (error) {
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console.error('useWaveform: initialization failed', error);
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console.error('useWaveform: initialization failed', error);
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setIsReady(false);
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setIsReady(false);
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setError(error instanceof Error ? error.message : 'Failed to initialize audio');
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return () => {};
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return () => {};
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}
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}
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};
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};
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@@ -211,7 +216,7 @@ export function useWaveform(
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markersRef.current = [];
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markersRef.current = [];
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};
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};
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return { isPlaying, isReady, currentTime, duration, play, pause, seekTo, addMarker, clearMarkers };
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return { isPlaying, isReady, currentTime, duration, play, pause, seekTo, addMarker, clearMarkers, error };
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}
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}
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function formatTime(seconds: number): string {
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function formatTime(seconds: number): string {
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@@ -354,7 +354,7 @@ export function SongPage() {
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// ── Waveform ─────────────────────────────────────────────────────────────
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// ── Waveform ─────────────────────────────────────────────────────────────
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const { isPlaying, isReady, currentTime, duration, play, pause, seekTo } = useWaveform(waveformRef, {
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const { isPlaying, isReady, currentTime, duration, play, pause, seekTo, error } = useWaveform(waveformRef, {
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url: activeVersion ? `/api/v1/versions/${activeVersion}/stream` : null,
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url: activeVersion ? `/api/v1/versions/${activeVersion}/stream` : null,
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peaksUrl: activeVersion ? `/api/v1/versions/${activeVersion}/waveform` : null,
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peaksUrl: activeVersion ? `/api/v1/versions/${activeVersion}/waveform` : null,
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songId: songId,
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songId: songId,
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@@ -562,6 +562,32 @@ export function SongPage() {
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{/* WaveSurfer canvas target */}
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{/* WaveSurfer canvas target */}
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<div ref={waveformRef} />
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<div ref={waveformRef} />
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{/* Error message */}
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{error && (
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<div style={{
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color: "#e07070",
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fontSize: 12,
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padding: "8px 0",
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textAlign: "center",
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fontFamily: "monospace"
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}}>
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Audio error: {error}
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</div>
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)}
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{/* Loading indicator */}
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{!isReady && !error && (
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<div style={{
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color: "rgba(255,255,255,0.3)",
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fontSize: 12,
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padding: "8px 0",
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textAlign: "center",
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fontFamily: "monospace"
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}}>
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Loading audio...
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</div>
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)}
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</div>
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</div>
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{/* Time display */}
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{/* Time display */}
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@@ -247,6 +247,12 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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// Ensure we have a valid audio context
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// Ensure we have a valid audio context
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await this.ensureAudioContext();
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await this.ensureAudioContext();
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// Handle suspended audio context (common in mobile browsers)
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if (this.audioContext?.state === 'suspended') {
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await this.audioContext.resume();
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this.log(LogLevel.INFO, 'Audio context resumed successfully');
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}
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await this.wavesurfer.play();
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await this.wavesurfer.play();
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this.log(LogLevel.INFO, 'Playback started successfully');
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this.log(LogLevel.INFO, 'Playback started successfully');
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this.playbackAttempts = 0; // Reset on success
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this.playbackAttempts = 0; // Reset on success
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this.playbackAttempts++;
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this.playbackAttempts++;
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this.log(LogLevel.ERROR, `Playback failed (attempt ${this.playbackAttempts}):`, error);
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this.log(LogLevel.ERROR, `Playback failed (attempt ${this.playbackAttempts}):`, error);
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// Handle specific audio context errors
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if (error instanceof Error && error.name === 'NotAllowedError') {
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this.log(LogLevel.ERROR, 'Playback blocked by browser autoplay policy');
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// Try to resume audio context and retry
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if (this.audioContext?.state === 'suspended') {
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try {
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await this.audioContext.resume();
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this.log(LogLevel.INFO, 'Audio context resumed, retrying playback');
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return this.play(); // Retry after resuming
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} catch (resumeError) {
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this.log(LogLevel.ERROR, 'Failed to resume audio context:', resumeError);
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}
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}
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}
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if (this.playbackAttempts >= this.MAX_PLAYBACK_ATTEMPTS) {
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if (this.playbackAttempts >= this.MAX_PLAYBACK_ATTEMPTS) {
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this.log(LogLevel.ERROR, 'Max playback attempts reached, resetting player');
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this.log(LogLevel.ERROR, 'Max playback attempts reached, resetting player');
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this.cleanup();
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this.cleanup();
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this.audioContext = ws.backend?.audioContext ?? null;
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this.audioContext = ws.backend?.audioContext ?? null;
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}
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}
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// Method 7: Create a new audio context if none found
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if (!this.audioContext) {
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this.log(LogLevel.WARN, 'Could not access audio context from WaveSurfer, creating new one');
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this.audioContext = new (window.AudioContext || (window as { webkitAudioContext?: new () => AudioContext }).webkitAudioContext)();
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}
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if (this.audioContext) {
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if (this.audioContext) {
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console.log('Audio context accessed successfully:', this.audioContext.state);
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this.log(LogLevel.INFO, 'Audio context accessed successfully:', this.audioContext.state);
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// Handle audio context suspension (common in mobile browsers)
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if (this.audioContext.state === 'suspended') {
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this.audioContext.resume().catch(error => {
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this.log(LogLevel.ERROR, 'Failed to resume audio context:', error);
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});
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}
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} else {
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} else {
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console.warn('Could not access audio context from WaveSurfer - playback may have issues');
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this.log(LogLevel.ERROR, 'Failed to create or access audio context - playback will not work');
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// Log the wavesurfer structure for debugging
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console.debug('WaveSurfer structure:', {
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hasBackend: !!ws.backend,
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backendType: typeof ws.backend,
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backendKeys: ws.backend ? Object.keys(ws.backend) : 'no backend',
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wavesurferKeys: Object.keys(ws)
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});
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}
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}
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} catch (error) {
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} catch (error) {
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console.error('Error accessing audio context:', error);
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this.log(LogLevel.ERROR, 'Error accessing audio context:', error);
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}
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}
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}
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}
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