WIP: Audio context fixes - single context, playback switching, playhead sync improvements

This commit is contained in:
Mistral Vibe
2026-04-08 16:52:10 +02:00
parent e8862d99b3
commit 5f95d88741
5 changed files with 147 additions and 41 deletions

View File

@@ -26,6 +26,8 @@ class AudioService {
private wavesurfer: WaveSurfer | null = null;
private audioContext: AudioContext | null = null;
private currentUrl: string | null = null;
private currentPlayingSongId: string | null = null;
private currentPlayingBandId: string | null = null;
private lastPlayTime: number = 0;
private lastTimeUpdate: number = 0;
private readonly PLAY_DEBOUNCE_MS: number = 100;
@@ -115,6 +117,34 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
return this.instance;
}
// Initialize audio context at app startup
public async initializeAudioContext() {
try {
if (!this.audioContext) {
this.audioContext = new (window.AudioContext || (window as { webkitAudioContext?: new () => AudioContext }).webkitAudioContext)();
this.log(LogLevel.INFO, 'Audio context initialized at app startup', {
state: this.audioContext.state,
sampleRate: this.audioContext.sampleRate
});
// Handle audio context suspension (common in mobile browsers)
if (this.audioContext.state === 'suspended') {
await this.audioContext.resume();
this.log(LogLevel.INFO, 'Audio context resumed successfully');
}
// Set up state change monitoring
this.audioContext.onstatechange = () => {
this.log(LogLevel.DEBUG, 'Audio context state changed:', this.audioContext?.state);
};
}
return this.audioContext;
} catch (error) {
this.log(LogLevel.ERROR, 'Failed to initialize audio context:', error);
throw new Error(`Failed to initialize audio context: ${error instanceof Error ? error.message : String(error)}`);
}
}
// Method for testing: reset the singleton instance
public static resetInstance(): void {
this.instance = undefined as any;
@@ -279,7 +309,7 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
// to avoid duplicate event handlers
}
public async play(): Promise<void> {
public async play(songId: string | null = null, bandId: string | null = null): Promise<void> {
if (!this.wavesurfer) {
this.log(LogLevel.WARN, 'AudioService: no wavesurfer instance');
return;
@@ -294,9 +324,21 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
this.lastPlayTime = now;
// Only log play calls in debug mode to reduce noise
this.log(LogLevel.DEBUG, 'AudioService.play called');
this.log(LogLevel.DEBUG, 'AudioService.play called', { songId, bandId });
try {
// Check if we need to switch songs
const isDifferentSong = songId && bandId &&
(this.currentPlayingSongId !== songId || this.currentPlayingBandId !== bandId);
// If switching to a different song, stop current playback first
if (isDifferentSong && this.isPlaying()) {
this.log(LogLevel.INFO, 'Switching songs - stopping current playback first');
this.pause();
// Small delay to ensure cleanup
await new Promise(resolve => setTimeout(resolve, 50));
}
// Ensure we have a valid audio context
await this.ensureAudioContext();
@@ -307,6 +349,15 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
}
await this.wavesurfer.play();
// Update currently playing song tracking
if (songId && bandId) {
this.currentPlayingSongId = songId;
this.currentPlayingBandId = bandId;
const playerStore = usePlayerStore.getState();
playerStore.setCurrentPlayingSong(songId, bandId);
}
// Success logs are redundant, only log in debug mode
this.log(LogLevel.DEBUG, 'Playback started successfully');
this.playbackAttempts = 0; // Reset on success
@@ -322,7 +373,7 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
try {
await this.audioContext.resume();
this.log(LogLevel.INFO, 'Audio context resumed, retrying playback');
return this.play(); // Retry after resuming
return this.play(songId, bandId); // Retry after resuming
} catch (resumeError) {
this.log(LogLevel.ERROR, 'Failed to resume audio context:', resumeError);
}
@@ -338,7 +389,7 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
const delay = 100 * this.playbackAttempts;
this.log(LogLevel.WARN, `Retrying playback in ${delay}ms...`);
await new Promise(resolve => setTimeout(resolve, delay));
return this.play(); // Retry
return this.play(songId, bandId); // Retry
}
}
}
@@ -404,6 +455,13 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
}
this.currentUrl = null;
this.currentPlayingSongId = null;
this.currentPlayingBandId = null;
// Reset player store
const playerStore = usePlayerStore.getState();
playerStore.setCurrentPlayingSong(null, null);
// Note: We intentionally don't nullify audioContext to keep it alive
}
@@ -423,7 +481,7 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
return this.audioContext;
}
// Create new audio context
// Create new audio context (this should only happen if initializeAudioContext wasn't called)
try {
this.audioContext = new (window.AudioContext || (window as { webkitAudioContext?: new () => AudioContext }).webkitAudioContext)();
this.log(LogLevel.INFO, 'New audio context created', {
@@ -444,35 +502,37 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
}
private setupAudioContext(ws: WaveSurferWithBackend) {
// Simplified audio context access for WaveSurfer 7.12.5
// Based on WaveSurfer.js documentation and testing
// Simplified audio context setup - we now manage audio context centrally
try {
// Primary method for WaveSurfer 7.x: Use backend.getAudioContext()
// This is the officially documented and reliable method
// If we already have an audio context, use it for WaveSurfer
if (this.audioContext) {
// Try to set the audio context for WaveSurfer if possible
if (ws.backend && typeof ws.backend.getAudioContext === 'function') {
// Some WaveSurfer versions allow setting the audio context
try {
// @ts-expect-error - WaveSurfer typing doesn't expose this
ws.backend.audioContext = this.audioContext;
this.log(LogLevel.DEBUG, 'Shared audio context with WaveSurfer backend');
} catch (error) {
this.log(LogLevel.DEBUG, 'Could not share audio context with WaveSurfer, but continuing');
}
}
return;
}
// Fallback: Try to get audio context from WaveSurfer (for compatibility)
if (ws.backend?.getAudioContext) {
this.audioContext = ws.backend.getAudioContext();
this.log(LogLevel.DEBUG, 'Audio context accessed via backend.getAudioContext()');
}
// Fallback: Try wavesurfer.getAudioContext() if available
// Some WaveSurfer versions expose this at the top level
if (!this.audioContext && typeof ws.getAudioContext === 'function') {
} else if (typeof ws.getAudioContext === 'function') {
this.audioContext = ws.getAudioContext();
this.log(LogLevel.DEBUG, 'Audio context accessed via ws.getAudioContext()');
}
// Final fallback: Create new audio context if none found
// This should rarely be needed with proper WaveSurfer integration
if (!this.audioContext) {
this.log(LogLevel.WARN, 'Could not access audio context from WaveSurfer, creating new AudioContext');
this.audioContext = new (window.AudioContext || (window as { webkitAudioContext?: new () => AudioContext }).webkitAudioContext)();
}
if (this.audioContext) {
this.log(LogLevel.INFO, `Audio context initialized (version: ${typeof window !== 'undefined' && window.location && window.location.hostname === 'localhost' ? 'DEV' : 'PROD'})`, {
this.log(LogLevel.INFO, 'Audio context initialized from WaveSurfer', {
state: this.audioContext.state,
sampleRate: this.audioContext.sampleRate,
destination: this.audioContext.destination?.channelCount || 'unknown'
sampleRate: this.audioContext.sampleRate
});
// Handle audio context suspension (common in mobile browsers)
@@ -486,13 +546,10 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
this.audioContext.onstatechange = () => {
this.log(LogLevel.DEBUG, 'Audio context state changed:', this.audioContext?.state);
};
} else {
this.log(LogLevel.ERROR, 'Failed to create or access audio context - playback will not work');
throw new Error('Audio context initialization failed');
}
} catch (error) {
this.log(LogLevel.ERROR, 'Error accessing audio context:', error);
throw error;
this.log(LogLevel.ERROR, 'Error setting up audio context:', error);
// Don't throw - we can continue with our existing audio context
}
}