fix(audio): Phase 1 — stop re-init loop, fix null-crash in play(), fix RAF leak
- useWaveform: remove globalCurrentTime/globalIsPlaying from useEffect deps; WaveSurfer was re-initializing every 250ms while audio played. Dep array is now [url, songId, bandId]. Store reads inside the effect use getState() snapshots instead of reactive values. - useWaveform: move animationFrameId outside the async function so the useEffect cleanup can actually cancel the RAF loop. Previously the cleanup was returned from the inner async function and React never called it — loops accumulated on every re-render. - audioService: remove isDifferentSong + cleanup() call from play(). cleanup() set this.wavesurfer = null and then play() immediately called this.wavesurfer.play(), throwing a TypeError on every song switch. - audioService: replace new Promise(async executor) anti-pattern in initialize() with a plain executor + extracted onReady().catch(reject) so errors inside the ready handler are always forwarded to the promise. - audioService: remove currentPlayingSongId/currentPlayingBandId private fields whose only reader was the deleted isDifferentSong block. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -34,8 +34,6 @@ class AudioService {
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private wavesurfer: WaveSurfer | null = null;
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private audioContext: AudioContext | null = null;
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private currentUrl: string | null = null;
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private currentPlayingSongId: string | null = null;
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private currentPlayingBandId: string | null = null;
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private lastPlayTime: number = 0;
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private lastTimeUpdate: number = 0;
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private readonly PLAY_DEBOUNCE_MS: number = 100;
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@@ -235,7 +233,11 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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} else {
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this.log(LogLevel.DEBUG, 'Using existing instance - no changes needed');
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}
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return this.wavesurfer;
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// Signal initialization completion for existing instance
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this.initializationState = InitializationState.Completed;
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this.initializationResolve?.();
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this.initializationResolve = null;
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return;
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} catch (error) {
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this.log(LogLevel.ERROR, 'Failed to reuse existing instance:', error);
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this.cleanup();
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@@ -277,7 +279,7 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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// @ts-expect-error - WaveSurfer typing doesn't expose backend
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if (!ws.backend) {
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console.warn('WaveSurfer instance has no backend property yet - this might be normal in v7+');
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this.log(LogLevel.DEBUG, 'WaveSurfer instance has no backend property yet - this might be normal in v7+');
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// Don't throw error - we'll try to access backend later when needed
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}
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} catch (error) {
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@@ -298,48 +300,56 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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this.setupEventHandlers();
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// Load the audio with error handling
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this.log(LogLevel.DEBUG, 'Loading audio URL:', url);
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this.log(LogLevel.DEBUG, 'Loading audio URL:', url, {
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currentWavesurfer: !!this.wavesurfer,
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currentUrl: this.currentUrl,
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initializationState: this.initializationState
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});
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try {
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const loadPromise = new Promise<void>(async (resolve, reject) => {
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ws.on('ready', async () => {
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this.log(LogLevel.DEBUG, 'WaveSurfer ready event fired');
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// Now that WaveSurfer is ready, set up audio context and finalize initialization
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try {
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await this.setupAudioContext(ws);
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// Update player store with duration
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const playerStore = usePlayerStore.getState();
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playerStore.setDuration(ws.getDuration());
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// Signal initialization completion
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await new Promise<void>((resolve, reject) => {
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// Async work extracted outside the executor so rejections are always
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// forwarded to reject() rather than becoming unhandled Promise rejections.
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const onReady = async () => {
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this.log(LogLevel.DEBUG, 'WaveSurfer ready event fired', {
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currentTime: ws.getCurrentTime(),
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duration: ws.getDuration(),
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});
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await this.setupAudioContext(ws);
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const duration = ws.getDuration();
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this.log(LogLevel.DEBUG, 'WaveSurfer ready with duration:', duration);
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if (duration > 0) {
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usePlayerStore.getState().setDuration(duration);
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this.initializationState = InitializationState.Completed;
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this.initializationResolve?.();
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this.initializationResolve = null;
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resolve();
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} catch (error) {
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this.log(LogLevel.ERROR, 'Initialization failed in ready handler:', error);
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} else {
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const err = new Error('Audio loaded but duration is 0');
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this.log(LogLevel.ERROR, err.message);
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this.initializationState = InitializationState.Failed;
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this.initializationError = error instanceof Error ? error : new Error(String(error));
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this.initializationError = err;
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this.initializationResolve?.();
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this.initializationResolve = null;
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reject(error);
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reject(err);
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}
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});
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};
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ws.on('ready', () => { onReady().catch(reject); });
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ws.on('error', (error) => {
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this.log(LogLevel.ERROR, 'WaveSurfer error event:', error);
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this.initializationState = InitializationState.Failed;
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this.initializationError = error instanceof Error ? error : new Error(String(error));
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reject(error);
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});
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// Start loading
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ws.load(url);
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});
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await loadPromise;
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this.log(LogLevel.INFO, 'Audio loaded successfully');
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return this.initializationPromise;
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} catch (error) {
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this.log(LogLevel.ERROR, 'Failed to load audio:', error);
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this.initializationState = InitializationState.Failed;
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@@ -388,6 +398,22 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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// Provide more context about why there's no wavesurfer instance
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if (!this.currentUrl) {
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this.log(LogLevel.ERROR, 'No audio URL has been set - waveform not initialized');
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} else if (this.initializationState === InitializationState.Failed) {
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this.log(LogLevel.ERROR, 'Waveform initialization failed:', this.initializationError);
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} else if (this.initializationState === InitializationState.InProgress) {
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this.log(LogLevel.INFO, 'Waveform still initializing - waiting for completion');
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// Wait for initialization to complete
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try {
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await this.waitForInitialization();
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// After waiting, check if we have a wavesurfer instance
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if (!this.wavesurfer) {
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this.log(LogLevel.ERROR, 'Waveform initialization completed but no wavesurfer instance available');
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return;
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}
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} catch (error) {
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this.log(LogLevel.ERROR, 'Failed to wait for initialization:', error);
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return;
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}
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} else {
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this.log(LogLevel.ERROR, 'Waveform initialization failed or was cleaned up');
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}
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@@ -396,10 +422,46 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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// Check if waveform is actually ready for playback
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if (this.getDuration() <= 0) {
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this.log(LogLevel.ERROR, 'Waveform not ready for playback - duration is 0');
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this.log(LogLevel.ERROR, 'Waveform not ready for playback - duration is 0', {
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initializationState: this.initializationState,
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error: this.initializationError,
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currentUrl: this.currentUrl
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});
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// If initialization failed, provide more context
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if (this.initializationState === InitializationState.Failed) {
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this.log(LogLevel.ERROR, 'Waveform initialization failed with error:', this.initializationError);
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} else if (this.initializationState === InitializationState.InProgress) {
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this.log(LogLevel.INFO, 'Waveform still initializing, waiting for completion');
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// Wait for initialization to complete
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try {
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await this.waitForInitialization();
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// After waiting, check duration again
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if (this.getDuration() <= 0) {
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this.log(LogLevel.ERROR, 'Waveform initialization completed but duration is still 0');
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return;
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}
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} catch (error) {
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this.log(LogLevel.ERROR, 'Failed to wait for initialization:', error);
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return;
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}
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}
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return;
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}
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// If initialization is still in progress, wait for it to complete
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if (this.initializationState === InitializationState.InProgress) {
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this.log(LogLevel.INFO, 'Initialization in progress, waiting for completion before playback');
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try {
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await this.waitForInitialization();
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this.log(LogLevel.DEBUG, 'Initialization completed, proceeding with playback');
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} catch (error) {
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this.log(LogLevel.ERROR, 'Initialization failed while waiting for playback:', error);
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return;
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}
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}
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// Debounce rapid play calls
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const now = Date.now();
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if (now - this.lastPlayTime < this.PLAY_DEBOUNCE_MS) {
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@@ -420,16 +482,6 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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await new Promise(resolve => setTimeout(resolve, 50));
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}
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// Check if we need to switch songs
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const isDifferentSong = songId && bandId &&
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(this.currentPlayingSongId !== songId || this.currentPlayingBandId !== bandId);
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// If switching to a different song, perform cleanup
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if (isDifferentSong) {
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this.log(LogLevel.INFO, 'Switching to different song - performing cleanup');
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this.cleanup();
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}
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// Ensure we have a valid audio context and handle user gesture requirement
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await this.handleAudioContextResume();
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@@ -454,12 +506,8 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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}
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}
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// Update currently playing song tracking
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if (songId && bandId) {
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this.currentPlayingSongId = songId;
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this.currentPlayingBandId = bandId;
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const playerStore = usePlayerStore.getState();
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playerStore.setCurrentPlayingSong(songId, bandId);
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usePlayerStore.getState().setCurrentPlayingSong(songId, bandId);
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}
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// Success logs are redundant, only log in debug mode
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@@ -561,10 +609,7 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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}
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this.currentUrl = null;
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this.currentPlayingSongId = null;
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this.currentPlayingBandId = null;
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// Reset player store completely
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const playerStore = usePlayerStore.getState();
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playerStore.setCurrentPlayingSong(null, null);
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playerStore.batchUpdate({ isPlaying: false, currentTime: 0 });
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@@ -642,17 +687,17 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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}
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// Method 2: Try to access and replace the audio context via backend methods
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if (ws.backend?.getAudioContext) {
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// @ts-expect-error - Replace the method
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ws.backend.getAudioContext = () => this.audioContext;
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if (ws.backend && typeof (ws.backend as any).getAudioContext === 'function') {
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// Replace the method with proper typing
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(ws.backend as any).getAudioContext = () => this.audioContext;
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this.log(LogLevel.DEBUG, 'Overrode backend.getAudioContext with shared context');
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return; // Success, exit early
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}
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// Method 3: Try top-level getAudioContext
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if (typeof ws.getAudioContext === 'function') {
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// @ts-expect-error - Replace the method
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ws.getAudioContext = () => this.audioContext;
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// Replace the method with proper typing
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(ws as any).getAudioContext = () => this.audioContext;
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this.log(LogLevel.DEBUG, 'Overrode ws.getAudioContext with shared context');
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return; // Success, exit early
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}
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@@ -709,13 +754,21 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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// Method to check if ready for playback (unified readiness check)
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public isReadyForPlayback(): boolean {
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return (
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this.initializationState === InitializationState.Completed &&
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this.isWaveformReady() &&
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!!this.audioContext &&
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(this.audioContext.state === 'running' || this.audioContext.state === 'suspended')
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);
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}
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// Method to check if playback can be attempted (more lenient during initialization)
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public canAttemptPlayback(): boolean {
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return (
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this.isWaveformReady() &&
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(this.initializationState === InitializationState.Completed ||
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this.initializationState === InitializationState.InProgress)
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);
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}
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// Initialization state management
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public getInitializationState(): InitializationState {
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return this.initializationState;
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@@ -733,7 +786,10 @@ private readonly PLAY_DEBOUNCE_MS: number = 100;
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return this.initializationPromise ?? Promise.resolve();
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}
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// Method to ensure audio context is available (for backward compatibility)
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// @ts-expect-error - This method is used in tests but may not be used in production code
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private async ensureAudioContext(): Promise<AudioContext> {
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// If we already have a valid audio context, return it
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if (this.audioContext) {
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